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Gold Medal Software 2
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Gold Medal Software Volume 2 (Gold Medal) (1994).iso
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qcwgame1.arj
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PLAYDOE.INI
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INI File
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1993-12-07
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7KB
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214 lines
[general]
; RELEASE VERSION 1.5
; PlayDoe Entertainment (c). 1993
; We use this amoung other factors, to determine how much
; stuff can we throw at you and still have speed
; changing this to 386 means less items
; you can change this by press F2 and select Fewer items
; click OK button to save
; options 386,486
CpuType=486
;
; You can Turn off the Digital Sound FX by pressing F2
; select your desired options
; then click OK to save
; or editing this file and making the changes from 0 to 1
;
DigitalWAV=0 ; 0 = ON -- 1 = OFF
; We support Digital music, and again you can turn if
; off by pressing F2 select your desired options
; then OK to save the changes
; we use to use midi -- thats why its says MIDIMusic
MIDIMusic=0 ; 0 = ON -- 1 = OFF
; You can zoom thru the onslaught of enemy fighters with you joystick
; by having IBMJOY.DRV in your SYSTEM.INI file
; You can press F9 and make us add it to your system.ini file
; note: IBMJOY.DRV must be manually copied into the
; windows\system directory
JoyStick=1 ; 0 = ON -- 1 = OFF
; This will allow to adjust the sensitivity of your mouse
; We noticed that not all mouses are created equal, even
; the same mouse can be different on different machines.
; Change this if you have a problem with the mouse being
; to slow--SHIP NOT MOVING FAST ENOUGH
; you can make this adjustment by press F2 for configure dialog
; Range 1-20
Mouse=15 ; Mouse Sensitivitiy
; This is mainly Techinical support stuff here
; making changes, does not effect the game or game play
;
; Checking to see what video card you have..
; You can play the game in TRUE COLOR, but there is no change in color
; the game was designed for 256 colors.
; It also possible to play in 16 Colors--with severe color lost! and we mean it
Color=256 ; TRUECOLOR/256/16
; Path Information
; Your Windows Directory
; you can change this to point to the correct directory
WinPath=C:\WINDOWS
; Our Game Directory
; you can change this to point to the correct directory
; or just press F7 to update the INI file to your installed directory
PlayDoePath=C:\PLAYDOE\QUATRA.EXE
; Pop Up Help at Startup
; you know, the first screen you saw -- showed the control keys
; you can change this by pressing F9 to get the special options dialog
PopUpHelp=0 ; 0 = ON -- 1 = OFF
; **********************************************************************
;
; from here on, you can make changes in hope to get better sound!
;
; We use this to decide what digital device to use to play
; our digital FX and background music.
; for the most part, you can leave this alone...
; we added this for those Totally Rockin' Systems that exist out there
;
; WaveOutDevice=0 : use the first device we find
; WaveOutDevice=1 : use the second device we find
; WaveOutDevice=-1: use WAVE_MAPPER (will use [default] settings of Mapper)
;
WaveOutDevice=0
; This is where you can lower the time consuming process of
; showing you cool stuff
;
; Have Animated Comets Fly thru
; You adjust this by pressing F6
AnimComet=0 ; 0 = ON -- 1 = OFF
; Have Animated Star BackGround
; You adjust this by pressing F6
AnimStar=0 ; 0 = ON -- 1 = OFF
; Have the Planets Moving downward
; You adjust this by pressing F6
AnimPlanet=0 ; 0 = ON -- 1 = OFF
; Yes you guessed it, the game level you start out with
; cheater!
; You adjust this by pressing F6
; soo sorry! in demo you only get levels 1,3,6
GameLevel=1 ; 1 thru 10
[Default]
; Now just in case we could not figure out what kind of card you have
; we've made a Default one, and try to support it to the best Quality
; we can....
; (Note: Quality is in the Ears of the beholder)
;
; Remix=1 = We will Reset & Remix the sound before you hear it,
; this may cause a tick sound on some cards but sound
; better then the next option.
;
; Remix=2 = We will not Reset & Remix the sound before you hear it,
; some sound cards have a problem in the mixing and
; you may a even louder tick then option 1
; in any case, the sound is delay on mixing.
; The end result is a delayed laser sound, but aleast no clicking noise
;
Remix=1
; Timing is everying on mixing the digital sound.
; so we need some way of tracking what we've done, what we are doing,
; and what we are going to do...
; There two methods we use, on most systems the first option works
; great and there is no dry up in the mixing...
; but on the other hand, If your sound is drying up, try the setting
; this option to 1
;
; GoodWavePos=0 = uses time Get Time window call
; GoodWavePos=1 = uses waveOutGetPosition multimedia call(default)
GoodWavePos=1
; We use alot of memory to get the sounds in real time...
; and we let you adjust that here...
; the more we have, the better chances we have in delivering
; a earth quaking sound FX's
;
; WaveBlocks=#
; 2 is Heart beat - possible dieing out of sounds fxs and music
; 3 is sonic boom - in and out, some drying of sound is possible
; 4 is Rattle - less chances of drying, worked on most systems
; 5 is Tremmer - enough to stir you...
; 6 is Earth Quake - ROCK & ROLL!..
;
WaveBlocks=3
; Now digital sound sounds are really just small samples of sounds
; cramed into one long one. We give you the option of reading in a large
; block at a time to get prevent the tick/drying sound that might occur due to
; not reading in enough and mixing.
; Bigged is better, but at a cost of memory...
; if your don't have that luxury then lower this value..
;
; default=1378 = 1/8th sec at 11025 hz
;
; MINIMUM=512 this is the minimum so don't go any lower
; MAXIMUM=4096 we won't go higher then this, so don't bother
; (Note 1024 is 1Meg of RAM!!!!)
; NEW!!! NEW!!! --- We Auto adjust this now and it works for most systems
; you probly should leave this as is. COMMENTED OUT!!!!!
; WaveBlockLen=#
; WaveBlockLen=2048
; As with all digital sounds, it was sampled at a certain rate and
; we allow you to play at another.
; * in this release we convert all sounds to 11.025 Khz
; so it make no sense to changes this at this time
; we're thinkin' future for this option...
; SamplesPerSec=11 (11.025 Khz) (default)
;=22 (22.04 KHz)
;=44 (44.1 KHz)
SamplesPerSec=11
[Windows Sound System Playback]
; Microsoft Sound System
; if you have this system,
; then you need to edit your SYSTEM.INI file
; and make these changes, or press F9 and we'll do it for you
;
; this what we do -- find & add this info, and start windows after these changes
; [sndsys.drv]
; do11khzmce=FALSE
Remix=2
GoodWavePos=1
WaveBlocks=3
[MultiSound Wave Out]
Remix=2
GoodWavePos=1
WaveBlocks=3
[SB16 Wave Out]
Remix=1
GoodWavePos=0
WaveBlocks=5
[SBPro Wave Out]
Remix=1
GoodWavePos=0
WaveBlocks=5
[Media Vision Waveform Output]
Remix=1
GoodWavePos=0
WaveBlocks=3
;PlayDoe Entertainment (c). 1993